<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>largil's CGPortoflio Gallery</title>
<link>http://largil.cgsociety.org/gallery/</link>
<description>largil's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>RusticMetal</title>
	<link>http://largil.cgsociety.org/gallery/513732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1183389240_small.jpg"><br><br>Hello,<br />
so a personnal vision of a future world, inpired by Enki Billal,<br />
Final Fantasy.<br />
All the modeling was made in Modo (Sub-d,Polygon,UV),<br />
textures were made from a great  textures database in photoshop and Rendered in 3ds Max 9 , with Vray 1.5.<br />
I hope you like it ?<br />
comments and critics are welcome.]]>
	</description>
	<pubDate>Mon, 02 Jul 2007 15:14:03 +0000</pubDate>
	</item>
	<item>
	<title>FourStairs</title>
	<link>http://largil.cgsociety.org/gallery/670487</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220361324_small.jpg"><br><br>Hello,<br />
Another industrial Scene, with two lighting scenarios including<br />
day, and night shots.Created with Modo, Photoshop, and<br />
Fusion.<br />
Comments are welcome, Thanks.<br />
JC.<br />
]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 13:15:31 +0000</pubDate>
	</item>
	<item>
	<title>FourStairs_Night</title>
	<link>http://largil.cgsociety.org/gallery/670484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220361002_small.jpg"><br><br>Night Shots]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 13:10:07 +0000</pubDate>
	</item>
	<item>
	<title>Foot</title>
	<link>http://largil.cgsociety.org/gallery/588673</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201390810_small.jpg"><br><br>Salute,<br />
A mechanical foot concept.<br />
Modeled with Modo, Rendered with 3ds Max/ Vray, and Post Prod<br />
with Photoshop.<br />
I Hope you like it ?]]>
	</description>
	<pubDate>Sat, 26 Jan 2008 23:40:46 +0000</pubDate>
	</item>
	<item>
	<title>Concept vehicle</title>
	<link>http://largil.cgsociety.org/gallery/588534</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201359027_small.jpg"><br><br>Max, and Photoshop]]>
	</description>
	<pubDate>Sat, 26 Jan 2008 14:51:05 +0000</pubDate>
	</item>
	<item>
	<title>RustMotel</title>
	<link>http://largil.cgsociety.org/gallery/513747</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1183392517_small.jpg"><br><br>Image inspired by a Willy Ronis photography, and Edward<br />
Hopper for the light .<br />
Modeling was done in 3ds Max, textures Photoshop,<br />
Rendered in 3ds Max with Brazil.<br />
Hope you like it.<br />
]]>
	</description>
	<pubDate>Mon, 02 Jul 2007 16:08:41 +0000</pubDate>
	</item>
	<item>
	<title>Bonsai</title>
	<link>http://largil.cgsociety.org/gallery/513740</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1183390716_small.jpg"><br><br>Inspired for a real Bonsai Ulmus species.<br />
Modeling done in Modo, Displace in Mudbox, UV in Unfold3d,<br />
Textures in Photoshop, Rendered in Modo.<br />
I hope you like it ?<br />
]]>
	</description>
	<pubDate>Mon, 02 Jul 2007 15:38:39 +0000</pubDate>
	</item>
	<item>
	<title>Cocote</title>
	<link>http://largil.cgsociety.org/gallery/721221</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1232532665_small.jpg"><br><br>Hi folks,<br />
A new image that i made for a french Contest.<br />
Inspired by Chicken Run and Wallace and Gromit movies.<br />
And made with Modo, Zbrush 3, and Photoshop.<br />
Critics and comments are welcome !<br />
Thanks.<br />
J.C.]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 04:11:14 +0000</pubDate>
	</item>
	<item>
	<title>Crocus</title>
	<link>http://largil.cgsociety.org/gallery/513750</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1183392831_small.jpg"><br><br>Modeling with 3ds Max<br />
Texture Deep Paint 3d/ Deep Uv<br />
Rendered with 3ds Max and Final Render]]>
	</description>
	<pubDate>Mon, 02 Jul 2007 16:13:53 +0000</pubDate>
	</item>
	<item>
	<title>Hellboy_Samaritan gun</title>
	<link>http://largil.cgsociety.org/gallery/821688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1257177925_small.jpg"><br><br>Hello,<br />
Here is the Samaritan gun from Hellboy, my favourite comic character.<br />
Modeling in Sub-d with Modo, Details with Zbush and<br />
Rendering with Modo.<br />
Thanks for viewing.<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1257176284_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 02 Nov 2009 10:05:27 +0000</pubDate>
	</item>
	<item>
	<title>Carton</title>
	<link>http://largil.cgsociety.org/gallery/588687</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201394165_small.jpg"><br><br>Render with 3ds Max/ Brazil: 2002]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 00:36:26 +0000</pubDate>
	</item>
	<item>
	<title>Old lamp</title>
	<link>http://largil.cgsociety.org/gallery/670421</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220345610_small.jpg"><br><br>Old Work, made with 3ds Max and Photoshop]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 08:53:34 +0000</pubDate>
	</item>
	<item>
	<title>Villa Marbella</title>
	<link>http://largil.cgsociety.org/gallery/588694</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201395860_small.jpg"><br><br>Villa Marbella Spain.<br />
Entirely realised in Modo 301: Modeling, Mapping, Texture,<br />
Rendering.]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 01:04:49 +0000</pubDate>
	</item>
	<item>
	<title>Hall</title>
	<link>http://largil.cgsociety.org/gallery/588695</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201396268_small.jpg"><br><br>Hall.<br />
Fully made In Modo 301: Modeling,Mapping, Texture,Rendering.]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 01:11:27 +0000</pubDate>
	</item>
	<item>
	<title>Haut-Vent</title>
	<link>http://largil.cgsociety.org/gallery/588699</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201396757_small.jpg"><br><br>Haut -Vent.<br />
Enterely realised in Modo 301 : Modeling, Mapping,Texture<br />
and rendering.]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 01:19:45 +0000</pubDate>
	</item>
	<item>
	<title>Gaspard_Steampunk</title>
	<link>http://largil.cgsociety.org/gallery/819530</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1256553886_small.jpg"><br><br>Hello,<br />
Here is my latest work.A character concept inspired by <br />
Steampunk Universe.<br />
I have tried a new color palette for this image , more warm and saturate.<br />
Modeling done in Modo, Zbrush.<br />
UV and texturing done in Modo and Photoshop, and finally rendering in Modo.<br />
Any crits are welcome.]]>
	</description>
	<pubDate>Mon, 26 Oct 2009 05:44:49 +0000</pubDate>
	</item>
	<item>
	<title>The Boss</title>
	<link>http://largil.cgsociety.org/gallery/589022</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201478859_small.jpg"><br><br>Hi all,<br />
This is my latest work inspirated by &quot;Hitman&quot;, with some personal<br />
touch.<br />
The base mesh was created in Modo, and i did the details in<br />
Zbrush, and rendered in Modo.<br />
Hope you like it, and any crits are welcome.]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 00:08:09 +0000</pubDate>
	</item>
	<item>
	<title>Colossus</title>
	<link>http://largil.cgsociety.org/gallery/589028</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201479559_small.jpg"><br><br>Modeling done in Modo,MudBox, texture in Photoshop and<br />
Modo, Rendered in Modo.<br />
Enjoy]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 00:19:36 +0000</pubDate>
	</item>
	<item>
	<title>Abandoned Mine </title>
	<link>http://largil.cgsociety.org/gallery/782742</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246886490_small.jpg"><br><br>_Mod made with Unreal Editor 3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246885439_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246885483_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246885525_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246885600_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246886004_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 06 Jul 2009 08:21:33 +0000</pubDate>
	</item>
	<item>
	<title>Black Teeth </title>
	<link>http://largil.cgsociety.org/gallery/783503</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247070352_small.jpg"><br><br>Hello,<br />
This 3d real time scene( Screen Shot from the engine) was created for my personnal portfolio.<br />
I have modelled more than thirty objects first in high-res with Modo<br />
and Zbrush and converted all in Low-res with Normal map with <br />
Xnormal.<br />
And finally  i have exported all in Unreal Editor 3 to build map and <br />
assembled the scene.<br />
For the light i was very inspired by French Movies like : &quot;La cité des <br />
enfants perdus&quot; and &quot;Delicatessen&quot; from J.P. Jeunet and Marc Caro.<br />
See my portfolio for details.<br />
Hope you like it.<br />
Comments and critics are welcome.<br />
Thanks.<br />
J.C.<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247069028_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247069099_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247069147_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247069195_large.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247069228_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 08 Jul 2009 11:25:55 +0000</pubDate>
	</item>
	<item>
	<title>Interior Jungle</title>
	<link>http://largil.cgsociety.org/gallery/780537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246312041_small.jpg"><br><br>Hello, <br />
this image was  integrated  into a UT3 scene, included in Parallax Shader, see the image below.<br />
The frame is a lowpoly meshe with normal map.<br />
Made it in Modo for the modeling and the  texturing, and Xnormal for the baking,<br />
3ds Max with Vray for the rendering.<br />
Hope you like it.<br />
Comments are Welcome.<br />
<br />
Thanks.<br />
J.C. <br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246310463_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 29 Jun 2009 16:47:25 +0000</pubDate>
	</item>
	<item>
	<title>LowPoly Mesh: Seat  </title>
	<link>http://largil.cgsociety.org/gallery/781260</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246525440_small.jpg"><br><br><br />
CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
 <img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246488274_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246488319_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246488356_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 01 Jul 2009 18:00:52 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Chair</title>
	<link>http://largil.cgsociety.org/gallery/781409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246548220_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246529207_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246529261_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246529335_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246529397_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 05:13:19 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Robot</title>
	<link>http://largil.cgsociety.org/gallery/781543</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246548827_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246548373_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246548418_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246548454_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 10:33:53 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Blowlamp</title>
	<link>http://largil.cgsociety.org/gallery/781553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549420_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246553030_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549111_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549152_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 10:43:44 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Accordion Lamp</title>
	<link>http://largil.cgsociety.org/gallery/781560</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550045_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549709_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549743_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246549777_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 10:54:08 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Cctv camera</title>
	<link>http://largil.cgsociety.org/gallery/781593</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246552371_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246552035_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246552064_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246552095_medium.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 11:32:56 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Sink unit</title>
	<link>http://largil.cgsociety.org/gallery/781584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551911_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551484_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551530_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551559_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551599_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 11:25:17 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Interor windows</title>
	<link>http://largil.cgsociety.org/gallery/781573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551362_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550996_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551033_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246551069_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 11:16:06 +0000</pubDate>
	</item>
	<item>
	<title>LowPolyMesh: Aerator windows</title>
	<link>http://largil.cgsociety.org/gallery/781568</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550566_small.jpg"><br><br>CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.<br />
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and  Normal Map Baking with Xnormal.<br />
And finally gathering all in 3ds Max and exported in Unreal Editor3.<br />
<br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550199_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550232_medium.jpg" border="0" alt="" /><br />
<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246550270_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 11:02:52 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Bust Mod 1</title>
	<link>http://largil.cgsociety.org/gallery/782266</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747268_small.jpg"><br><br>Bust Sculpt with Zbrush.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:17:58 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Bust Mod 2</title>
	<link>http://largil.cgsociety.org/gallery/782267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246746908_small.jpg"><br><br>Bust Sculpt with Zbrush.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:35:10 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Chicken</title>
	<link>http://largil.cgsociety.org/gallery/782269</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747378_small.jpg"><br><br>Creature sculpt with Zbrush]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:43:03 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Gremelins</title>
	<link>http://largil.cgsociety.org/gallery/782270</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747562_small.jpg"><br><br>Creature Sculpt with Zbrush.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:46:05 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Dentist Chair</title>
	<link>http://largil.cgsociety.org/gallery/782271</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747703_small.jpg"><br><br>Dentist chair: Base Mesh with Modo, and details with Zbrush and<br />
Projection Master.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:48:25 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Robot</title>
	<link>http://largil.cgsociety.org/gallery/782273</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747904_small.jpg"><br><br>Base Mesh with Modo, and details with ZBrush and Projection <br />
Master.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:51:47 +0000</pubDate>
	</item>
	<item>
	<title>ZbrushSketchBook: Wall</title>
	<link>http://largil.cgsociety.org/gallery/782272</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1246747816_small.jpg"><br><br>Wall  Sculpt with Zbrush and Projection Master.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 17:50:19 +0000</pubDate>
	</item>
	<item>
	<title>Black Teeth rough</title>
	<link>http://largil.cgsociety.org/gallery/783721</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/140658/140658_1247130672_small.jpg"><br><br>Black Teeth scene, all the object in this scene were made in Sub-d<br />
with Modo. ]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 04:11:16 +0000</pubDate>
	</item>
	<item>
	<title>Character Anatomy</title>
	<link>http://largil.cgsociety.org/gallery/670432</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220349627_small.jpg"><br><br>Anatomy Study, Modelling in Sub-d with Modo]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 10:00:29 +0000</pubDate>
	</item>
	<item>
	<title>Skull Study</title>
	<link>http://largil.cgsociety.org/gallery/589059</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201485291_small.jpg"><br><br>Base Mesh in Modo, Details in Zbrush, Rendered in Modo]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 01:55:14 +0000</pubDate>
	</item>
	<item>
	<title>The Boss Shading</title>
	<link>http://largil.cgsociety.org/gallery/589057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1201484671_small.jpg"><br><br>Base Mesh in Modo, Details in Zbrush, Render in Modo]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 01:44:50 +0000</pubDate>
	</item>
	<item>
	<title>UFO</title>
	<link>http://largil.cgsociety.org/gallery/670440</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220350377_small.jpg"><br><br>Modelling in Sub-D in Modo, UV are ready]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 10:12:59 +0000</pubDate>
	</item>
	<item>
	<title>Megane</title>
	<link>http://largil.cgsociety.org/gallery/670434</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220349863_small.jpg"><br><br>Mix Megan/Astra, Modelling in Modo ]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 10:04:28 +0000</pubDate>
	</item>
	<item>
	<title>Motor Mix</title>
	<link>http://largil.cgsociety.org/gallery/670437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220350142_small.jpg"><br><br>Modelling in Modo , Sub-d]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 10:09:06 +0000</pubDate>
	</item>
	<item>
	<title>Destroy Building</title>
	<link>http://largil.cgsociety.org/gallery/670444</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/140658/140658_1220350675_small.jpg"><br><br>Modelling in Modo, Render in 3ds Max]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 10:18:03 +0000</pubDate>
	</item>
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