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J.Christophe Largillier
largil



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France

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English, French

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January 2005

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3 November 2009

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LowPolyMesh: Blowlamp
3ds max, Modo, Photoshop, ZBrush
July 2009


   
CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and Normal Map Baking with Xnormal.
And finally gathering all in 3ds Max and exported in Unreal Editor3.




 
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