J.Christophe Largillier largil Location: France Language(s):
English, French Member Since: January 2005 Last Updated: 3 November 2009 Portfolio Views: 27795 Chosen as Favorite: 34
Groups:
LowPolyMesh: Robot 3ds max, Modo, Photoshop, ZBrush July 2009
CONCEPT, MODELING, UV MAPPING, TEXTURING, AND UT3 ENGINE INTEGRATION.
Base mesh modeled in Modo, high poly with Modo and Zbrush with Projection Master, and Normal Map Baking with Xnormal.
And finally gathering all in 3ds Max and exported in Unreal Editor3.